AI Insights · Timothy · April 2022
Top 5 Space Games on iOS in South Africa for Q1 2022
Discover the performance trends of the top 5 space games on iOS in South Africa during Q1 2022, including downloads, revenue, and active user metrics.
During the first quarter of 2022, the top 5 space games on iOS in South Africa showcased varying performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these popular apps.
Solar Smash by PARADYME LIMITED saw a significant surge in weekly downloads, starting from just 55 in the last week of December 2021 to a peak of 1.7K in early March. The game also experienced a rise in active users, climbing from 958 at the beginning of the quarter to 5.1K by the end of March. Revenue saw modest gains, with earnings of $29 in mid-March and $45 in the final week.
My Little Universe from SayGames LTD demonstrated a steady performance in weekly revenue, peaking at $320 at the start of the quarter and tapering to $51 by the end. Downloads fluctuated, starting at 340 and reaching a low of 33 in late January before rebounding to 166 in the last week of March. Active users showed a general decline from 641 at the beginning to 304 at the end of the quarter.
Galaxy Shooter - Falcon Squad by ONESOFT GLOBAL PTE. LTD. had relatively stable download numbers, with the highest at 104 in late January and maintaining around 71 by the end of March. Weekly revenue varied, with a notable peak of $160 in the last week of March. Active users remained consistent, averaging around 222 by the quarter's end.
Infinite Galaxy from Hong Kong Ke Mo software Co., Limited showed substantial growth in revenue, starting at $88 and reaching $581 in late February. Downloads were minimal initially but saw a sharp increase to 263 by the end of March. Active users mirrored this trend, growing from 28 at the start to 242 by the end of the quarter.
LEGO® Star Wars™ - TFA by Warner Bros. maintained steady revenue, peaking at $148 in mid-March. Downloads showed variability, with a low of 13 in late February and an increase to 63 by the end of March. Active users remained relatively stable, averaging around 435 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.